Physical Merits

Physical Merits
A keen understanding of where an object can take the most damage, making destroying inanimate objects much easier.
 * Ambidextrous (•••)
 * No penalties are suffered for using an off hand to perform actions.
 * Armored Fighting (•• or ••••) Pre.: Strength •••, Stamina •••
 * Your character is proficient in the use of heavy armor, decreasing the penalties suffered in battle.
 * Athletics Dodge (•) Pre.: Dexterity •• and Athletics •
 * On Dodge actions, you can add the Athletics skill instead of doubling defense.
 * Beacon of Life (•••) Pre: Mortal, Occult ••
 * Your character's commitment to life is so great that outside influences that would attempt to jostle that, especially spiritual influences, become much easier to resist.
 * Berserker (• to •••••) Pre.: Resolve •••, Stamina •••, and Supplemented Skill or Style •
 * Brawling Dodge (•) Pre.: Strength ••• Brawl •
 * On Dodge actions, you can add the Brawl skill instead of doubling defense.
 * Charmed Life (••)
 * Combat Art (• to •••••) Pre.: Dexterity •••, Stamina ••, Composure ••, Supplemented Skill or Style •
 * Demolisher (• to ••, Physical/Expanded Trait)
 * Prerequisites: Strength or Intelligence •••
 * Direction Sense (•)
 * Upon entering a new location, it is always possible to get around and return without any chance of getting lost.
 * Disarm (••) Pre.: Dexterity •••, Weaponry ••
 * On an attack, you may use the successes to disarm the opponent instead of dealing damage.
 * Entering Strike (••) Pre.: Dexterity ••, Brawl •••
 * Equipped Grappling (••) Pre.: Dexterity •••, Brawl ••, Weaponry ••
 * Fast Reflexes (• to •• ) Pre.: Dexterity •••
 * Improves a character's initiative rolls.
 * Fighting Finesse (••) Pre.: Dexterity ••• Weaponry ••
 * Allows Dexterity to be used in place of Strength when making rolls with a selected weapon.
 * Fighting Style: Aikido (Throwing; • to •••••) Pre.: Dexterity ••, Wits •• and Brawl ••
 * Fighting Style: Archery (• to ••••) Pre.: Strength ••, Dexterity ••, Athletics ••
 * Fighting Style: Boxing (• to •••••) Pre.: Strength •••, Stamina ••, and Brawl ••
 * Special combat maneuvers that serve as extensions to the Brawl skills.
 * Fighting Style: Boxing And Kung Fu – Aggressive Striking (• to •••••) Pre.: Strength •••, Stamina ••, and Brawl ••
 * Fighting Style: Boxing And Kung Fu – Evasive Striking (• to •••••) Pre.: Strength ••, Dexterity ••, Stamina ••, and Brawl ••
 * Fighting Style: Chain Weapons (• to ••••) Pre.: Strength ••, Dexterity •••, Weaponry •••
 * Fighting Style: Coached Tactics (• to ••) Pre: Wits •••, Composure •••, Empathy and/or Intimidation (Passive) •••, or Brawl and/or Weaponry (Aggressor) •••
 * apable wall of muscle can offset failings in a lone fighter. Upon entering combat, the character takes on either a Passive's or Aggressor's role. Though Any skilled partner can suffice for this merit, the Role-taker's benefits from these maneuvers can only max out at the partner's dots in this merit +1; that is, if a Passive character uses "Got your back" with a partner without any dots in this merit, his armor bonus is reduced to +1. Of course, it's impossible to be Passive or Aggressive without any dots in this merit. The preceding dots are prerequisites for the next.
 * Fighting Style: Combat Marksmanship (• to •••••) Pre.: Strength ••, Dexterity ••, Composure •••, and Firearms ••
 * Fighting Style: Fencing (• to ••••) Pre.: Dexterity •••, Weaponry •••
 * Fighting Style: Filipino Martial Arts (• to ••••) Pre.: Dexterity •••, Weaponry •••
 * Fighting Style: Formation Tactics (• to •••••) Pre: Strength ••, Stamina •••, Weaponry ••
 * Extensive military training that allows the user not to be a one-man army, but instead work in harmony with other warriors.
 * Fighting Style: Gladiatorial (• to ••••) Pre: Strength •••, Presence ••, Weaponry •••
 * A lifetime's worth of experience in the flashy and trickery-based ancient sport of gladiatorial combat.
 * Fighting Style: Grappling (• to ••••) Pre.:Strength ••, Dexterity •••, Stamina ••• and Brawl
 * Fighting Style: Iaido (Defensive Striking; • to •••••) Pre.: Strength ••, Dexterity •••, Composure •••, Weaponry •••, Quick Draw
 * Fighting Style: Krav Maga (Defensive Striking; • to •••••) Pre.: Strength ••, Dexterity •••, Wits •••, Brawl •••, Brawling Dodge
 * Fighting Style: Kung Fu (• to •••••) Pre.: Strength ••, Dexterity ••, Stamina ••, and Brawl ••
 * Your character has training in the classical defensive art of Kung Fu.
 * Fighting Style: Langschwert (Heavy Sword; • to •••••) Pre.: Strength ••• and Weaponry •••
 * The Langschwert, or Heavy Sword, is one of the hardest melee weapons to master, but can be powerful and useful with this Fighting Style.
 * Fighting Style: MACs (• to •••••) Pre.: Strength ••, Dexterity ••, Stamina •• and Brawl ••
 * Fighting Style: Overwhelming Assault (• to ••••) Pre.: Strength •••, Dexterity ••, Stamina •••, and Weaponry ••
 * Fighting Style: Police Tactics (• to •••) Pre.: Strength ••, Dexterity ••, Stamina ••, Brawl ••, Weaponry •
 * Fighting Style: Qinna (Controls; • to •••••) Pre.: Dexterity ••• and Brawl ••
 * Fighting Style: Shurikenjutsu (Thrown Blade and Dart; • to ••••) Pre.: Dexterity ••• Athletics ••
 * Fighting Style: Sniping (• to •••••) Pre.: Dexterity •••, Resolve •••, Firearms •••, and Stealth ••
 * Fighting Style: Sojutsu/Jukendo (Spear and Bayonet Fighting; • to ••••) Pre.: Strength •••, Dexterity •• and Weaponry •••
 * Fighting Style: Spetsnaz Knife Fighting (• to ••••) Pre.: Dexterity •••, Weaponry ••
 * Fighting Style: Staff Fighting (• to •••) Pre.: Strength •••, Dexterity ••, Weaponry ••
 * Fighting Style: Swarm Tactics (• to ••) Pre: Covenant Status (Carthian) •, Brawl or Weaponry ••
 * Carthians tend to attack in groups, and have special training in order to allow them to do so effectively.
 * Fighting Style: Sword and Shield (Shields; • to •••••) Pre.: Strength •••, Dexterity ••, Stamina ••, Weaponry ••
 * Fighting Style: Swordsmanship (• to ••••) Pre.: Strength •••, Dexterity •••, Stamina ••, and Weaponry ••
 * Fighting Style: Two Weapons (• to ••••) Pre.: Dexterity •••, Weaponry •••
 * Your character has learned both to attack with and respond to fighting with two weapons. Requires the Ambidextrous Merit to be used to full effect.
 * Fighting Style: Weapon Toss (• to ••••) Pre.: Athletics ••, Dexterity •••
 * Your character has learned to throw projectiles with killer accuracy. Perhaps he just learned to play darts well. Or this merit could quantify ninja knife throwing or a soldier's effective grenade tossing. This merit applies to any throwing action, even those that do not require a character to become empty-handed (such as a yo-yo). This style of combat can be performed with any object of size 2 or less, or any Aerodynamic objects (like spears). These moves are performed with only one hand at a time unless the character also possesses skill at using a weapon it each hand. As with most every FS: Merit, every dot is the prerequisite for the next. You cannot Draw and Toss until you can Make it Work.
 * Firearms Retention (•) Pre.: Dexterity ••, Wits ••, Brawl ••, Firearms ••
 * Fleet Of Foot (• to •••) Pre.: Strength ••
 * Your character has improved physical abilities, giving them a heightened Speed.
 * Fresh Start (•) Pre.: Fast Reflexes ••
 * Uses up an action to choose a new place to fit into the initiative order.
 * Giant (••••)
 * Your character is so large as to have a larger Size, with all of the statistical changes that results in. Available at character creation only.
 * Ground and Pound (••) Pre.: Combination Blows Fighting Style Maneuver (Boxing or Aggressive Striking •••), Takedown/ Throw Fighting Style Maneuver (Grappling ••)
 * Gunslinger (•••) Pre.: Dexterity •••, Firearms •••
 * Allows for two pistols to be fired in the same turn; requires the Ambidextrous Merit to be used to full effect.
 * Heavy Hands (•••) Pre.: Strength •••, Brawl ••
 * Iron Stamina (• to •••) Pre.: Stamina •••, Resolve •••
 * Allows fatigue and wound penalties to be ignored, with the benefits increasing for each dot obtained.
 * Iron Stomach (••) Pre.: Stamina ••
 * Almost anything can possibly be eaten, and it becomes nearly impossible to starve to death.
 * Natural Immunity (•) Pre.: Stamina ••
 * Gives a bonus to rolls made to avoid diseases and other illnesses.
 * Quick Draw (•) Pre.: Dexterity •••
 * Can pull out a firearm or other weapon without penalty at the beginning of combat.
 * Quick Healer (••••) Pre.: Stamina ••••
 * Gives the character remarkable healing abilities, halving the time needed to recover.
 * Spelunking (• to ••••) Pre: Dexterity •••, Athletics •••
 * Caves, caverns, and other areas with little light, tiny crevices, and dangerous rocks are little challenge to your character's skills.
 * • Sure Footed: A feel for caves makes it easier to move around them quickly.
 * •• Cave Sense: All senses can be applied to make up for the lack of vision due to low light.
 * ••• Squeeze Through: Can move through tiny tunnels, normally too small to get through.
 * •••• Free Climb: Almost any surface can be successfully climbed using basic equipment.
 * ••••• Born to the Cave: Caves are so natural to your character that nearly every penalty they can possibly cause is eliminated.
 * Status (City) (•+)


 * Strong Back (•) Pre.: Strength ••
 * Gives a bonus to lifting, and increases character's carrying capacity.
 * Strong Lungs (•••) Pre.: Athletics •••
 * Holding breath becomes significantly easier, allowing the character to stay underwater for long periods of time.
 * Student of the Blade (•) Pre.: Fighting Style: Fencing (Aggressive Light Sword) or Iaido (Defensive Light Sword) •
 * Stunt Driver (•••) Pre.: Dexterity •••
 * Allows the holder of the Merit to both drive and perform some other action at the same time.
 * Stunt Rider (•••) Pre.: Dexterity •••
 * An alternate version of Stunt Driver allowing the user to both ride a horse or similar mount, and perform another simultaneous action.
 * Tolerance For Biology (•) Pre: Composure, Resolve, or Stamina (••)
 * Disgusting medical procedures and other such events fail to disturb your character, and bloody battles are easier to stomach.
 * Toxic Resistance (•••) Pre.: Stamina •••
 * Gives a bonus to resisting the effects of poisons or other toxins, including common drugs.
 * Weapon At Hand, The (••) Pre.: Fighting Style: Krav Maga (Defensive Striking) ••
 * Weaponry Dodge (•) Pre.: Strength •••, Weaponry ••
 * On Dodge actions, you can add the Weaponry skill instead of doubling defense.
 * Weapons to Empty Hands (••) Pre.: Dexterity •••, Brawl •••, Weaponry •••, Fighting Style Merit ••••, Two Weapons, Filipino Martial Arts (Stick Fighting) or Spetsnaz (and other forms of) Knife Fighting.