Survival Gear

=Survival Gear= Survival gear helps characters to stay alive in strange places and bad conditions. Characters might need such equipment when wandering in the wilderness or when trapped or lost amid the dangers of urban decay. Survival gear might help a character live through tsunamis, earthquakes or floods, or keep a character safe and sane during blackouts, storms or terrorist attacks. When a building crumbles, when a dirty bomb explodes in the city center or when the water supply is poisoned with chemicals or infectious toxins, the threat can be mitigated by the proper tools.

CBRN Suit

 * Durability 01
 * Size 05
 * Structure 06

CBRN stands for “Chemical Biological, Nuclear, Radialogical.” Not much can be done to directly diminish smallpox, radiation or nerve gas. The only option for a character is to protect herself in the event of exposure. One of the primary methods of protection is an CBRN suit: a plastic bodysuit equipped with gas mask and filtration unit. Such outfits offer some protection against the aforementioned trio of attacks. The mask offers protection against inhalants, and the seamless suit itself protects the character against those toxins or radiation that damage by touch. An CBRN suit protects against inhaled or touch-based toxins, offering a +05 bonus against such toxicity. In the case of radiation poisoning, an CBRN suit nullifies all penalties associated with the appropriate Stamina + Resolve rolls.

CBRN suits protect the user for only so long, however. The plastic withstands toxins for five days. After that, the bonus dice the suit offers to a character’s Stamina + Resolve drops by one per day until the modifier is nullified. In addition, even a single point of lethal damage to the suit will puncture the suit and negate its protection. Full-on biohazard suits have Durability 02, and provide complete immunity, rather than a bonus to the resistance roll.

Potassium Iodide

 * Durability 01
 * Size 01
 * Structure 02

Potassium iodide protects a character against radiation sickness. This medication keeps long-term cancers at bay and helps stave off the immediate effects of exposure. Taking two pills a day confers a +1 bonus to a character’s Stamina + Resolve roll when trying to withstand the effects of radiation toxicity. For the pills to grant this bonus, they need to have been taken at least four hours before exposure to radiation. The stats above are for a bottle of 500 pills.

Survival Kit, Advanced

 * Durability 2
 * Size 02
 * Structure 04

An advanced survival kit includes the items found in the basic kit, along with several others. Such items might be a compass, rope, a one to two person tent, solar blanket, heat pads, a multi-tool or Swiss Army knife and possibly even a book on survival, as well as enough food and water for one character to last two days (after which a character must forage or hunt for food). This kit offers a +2 bonus to all Survival-based rolls and any Stamina + Resolve rolls made to resist harm from exposure.

Survival Kit, Basic

 * Durability 01
 * Size 02
 * Structure 03

A basic survival kit includes items such as a sleeping bag, canteen, flashlight, glowstick and enough food and water for one character to last a single day (after which the character must forage or hunt for food). This kit offers +1 to all Survival-based rolls and any Stamina + Resolve rolls made to resist harm from exposure.

Survival Kit, Superior

 * Durability 02
 * Size 03
 * Structure 05

A superior survival kit generally includes the items found in the basic and advanced kits, along with more expensive items, such as a GPS location device, water filtration unit, four-person all-season tent, first aid kid, sewing kit, bungee cables, portable fishing rod, camp machete or emergency poncho, as well as enough food and water for one character to survive a full week. This kit offers a +3 bonus to all Survival-based rolls and any Stamina + Resolve rolls made to resist harm from exposure.

Survival Kit, Urban

 * Durability 02
 * Size 02
 * Structure 04

The urban survival kit (sometimes called a “Go Bag”) is a little different than the average gear, because this kit is designed with metropolitan survival in mind. In the case of an urban emergency, this kit will help a character survive in extreme city-wide conditions such as a blackout, chemical attack or natural disaster. Such a kit likely features all the same items found in the basic survival kit, but the urban kit also offers a number of objects specific to disturbed urban conditions, including protective face masks, city maps, storm matches, antibiotics, AM/FM radio, LED flashlight and a Mylar emergency blanket, as well as enough food and water for a single individual to survive for three days. This kit offers +3 to all Survival-based rolls and any Stamina + Resolve rolls made to resist harm from exposure and airborne (inhaled) toxins if used in the city or suburbs (+1 in the wilderness).

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